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Winters Bite
No Stat Enchanter Equipment Spell
For 60 seconds your attacks chill your target to the bone, causing them to move 50% slower for 5 seconds.
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SKILL_SAND-BLAST_NAME
Focus Enchanter Curse Spell
SKILL_SAND-BLAST_DESCRIPTION
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Overload
No Stat Enchanter Enhancement Spell
Channel magic into target friend's pack for 30 seconds. The next time they use a consumable item, that item's effect doubles.
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Quicksilver Weapon
Class Core Enchanter Equipment Spell
Surround target friend's weapon with a magic silvery coating for 60 seconds. When they hit with the weapon there is a chance that they will be effected by Quicksilver, causing them to attack 10..33..39% faster for 8 seconds. If they are already effected by Quicksilver then they immediately attack again instead.
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Glowstone Weapon
Class Core Enchanter Equipment Spell
For 60 seconds target friend's weapon is surrounded by glowing magical stones. Whenever they use a skill the stones have a chance to restore 1..6..7-2..15..18 energy to them.
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Streamline
Might Enchanter Enhancement Spell
You magically tinker with target friend's equipment, causing them to move and attack 10..33..39% faster for 6..25..30 seconds.
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Healing Edge Weapon
Class Core Enchanter Equipment Spell
Cover target friend's weapon in a magic healing resin for 60 seconds. When they hit with the weapon there's a chance it will heal them for 2..20..24-3..33..40.
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Attuned Field
Transmutation Enchanter Enhancement Spell
Surround you and your party members with a forcefield for 15..45..52 seconds that reduces incoming damage that is the samage damage type as the weapon you're wielding by 1..15..18.
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Magnetic Aura
Might Enchanter Enhancement Spell
Create a magnetic aura for 15 seconds. The aura increases your armor is by 5..50..61 for 4 seconds every time you attack. This bonus stacks up to 5 times.
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Repair
Resolve Enchanter Spell
Channel magic through target friend's armor, healing them for 25..100..119% of their armor rating.
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Insulated Armor
Class Core Enchanter Equipment Spell
Surround target friend's armor with magical insulation for 60 seconds, increasing their armor rating by 2..48..60 and giving them a 10..45..54% chance to resist being cursed. Characters can only be effected by one equipment spell at a time.
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Recycle
No Stat Enchanter Enhancement Spell
The next time you would cast a spell within 30 seconds it costs no energy.
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Pyroclast
Focus Enchanter Spell
Launch a ball of molten earth at target enemy that deals 2..65..81-4..84..104 earth damage if it hits and up to 2..46..57 extra if they're wearing heavy armor.
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Blazing Weapon
Class Core Enchanter Equipment Spell
Set target friend's weapon alight with magical fire for 60 seconds. While the effect is active they have a chance to light their target on fire while attacking, dealing 4..40..49-6..60..74 damage over 10 seconds. Characters can only be effected by one equipment spell at a time.
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Elemental Strike
Might Enchanter Combat Skill
An imbued attack that deals 1..8..10 extra damage and 2..34..42 more if you're under the effects of an equipment spell.
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Crystal Grasp
Focus Enchanter Curse Spell
Surround target enemy with sharp crystals for 8 seconds which deal 1..19..24-2..38..47 earth damage to them when they attack.
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Backfire
No Stat Enchanter Spell
Overload your target's weapon, dealing twice its damage to them as earth damage.
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Ironskin
Transmutation Enchanter Enhancement Spell
Reinforce you and your party member's skin to be as tough as iron for 30 seconds, increasing their armor by 5..150..186.
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Eruption
Focus Enchanter Enhancement Spell
The earth beneath your feet erupts with molten energy, causing your next damage-dealing earth or fire spell within 30 seconds to deal an additional 1..24..30-2..40..50 damage.
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Stone Shield
Transmutation Enchanter Enhancement Spell
For 10..45..54 seconds a shield of stone surrounds target friend. Physical damage they take while the shield is active is reduced by 0..24..30 and if that damage would be a critical hit it becomes a non-critical hit instead.
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Rhythmic Resonance
Transmutation Enchanter Enhancement Spell
Imbue target friend's weapon with a magical resonance for 20 seconds that gives their attacks 15..60..71% armor penetration. Additionally, the resonance increases the damage their attacks deal by +1..12..15 damage if they are effected by a song.
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Life Shell
Resolve Enchanter Enhancement Spell
Surround target friend with a healing shell that heals them for 2..45..56-4..70..86 right away and increases their armor by 2..48..60 for 15 seconds.
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Magnetic Pull
No Stat Enchanter Enhancement Spell
The next hostile projectile spell cast at a target within close range of you is harmlessly redirected.
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Optimize
Transmutation Enchanter Enhancement Spell
Refine target friend's magic aura for 30 seconds. The next time they are healed in that time they will regain 1..35..44 energy as well.
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Wave Strike
Might Enchanter Skill
Attack with a melee weapon that sends a magic wave at target enemy, dealing +1..12..15 damage if it hits and interrupting them if they're casting a spell.
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Stone Storm
Focus Enchanter Skill
Rapidly shoot three sharp stone projectiles at your target that each deal 1..16..20-3..28..34 earth damage and an extra 50% damage if they score a critical hit.
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Lava Bomb
Focus Enchanter Curse Spell
Curse target enemy with a Lava Bomb, which explodes dealing 2..46..57-4..62..76 Earth damage to them if they are critically hit by Fire or Earth damage within the next 30 seconds.
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Jealous Blade
Might Enchanter Enhancement Spell
Target friend's weapon surges with a magical thirst which causes the next combat skill they use within ten seconds to steal 1..36..45-3..44..54 health from their target.
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Leyline
Resolve Enchanter Enhancement Spell
Absorb some magic from the nearest leyline forr 10 seconds. During this time your healing spells have a 45..100..114% greater chance to be a critical hit. This bonus halves each time you get a critical heal.
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Voltaic Weapon
Class Core Enchanter Equipment Spell
Imbue target friend's weapon with lightning for 60 seconds. Whenever they hit with an attack during this time there's a chance for lightning to spark off the weapon, dealing 1..12..15-2..24..30 damage and removing an enhancement from their target.
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Revitalize
Resolve Enchanter Spell
Launch an orb of renewing energy at target friend. When it impacts it heals them for 3..52..64-7..73..90 and 6..50..61 extra if they're effected by an equipment spell.