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Elemental Potency
No Stat Mage Enhancement Spell
For 30 seconds your critical hits with spells that deal elemental damage are extra potent, dealing 100% more damage but draining five energy from you. If this would cause you to run out of energy this spell ends instantly.
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Riptide
Resolve Mage Spell
Swriling water lashes target enemy, removing every Water Magic Curse they are cursed with and dealing 1..24..30-2..36..44 damage for each Curse removed.
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Volt Charge
Focus Mage Enhancement Spell
Blast target enemy with lightning for 1..22..27-3..36..44 lightning damage. Lingering electricity causes your next lightning spell to deal an extra 4..32..39 damage.
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Boil
Resolve Mage Spell
Splash target enemy with scalding hot water, dealing 1..36..45-3..52..64 water damage and blinding them for 5..15..18 seconds if they are on fire.
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Downpour
Resolve Mage Curse Spell
Your target takes an additional 1..14..17 damage when they take water damage for 16 seconds. If your target is already effected by Downpour they take 3..46..57-5..60..74 water damage and a random enhancement is removed.
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Stun Lock
Class Core Mage Curse Spell
Magic chains bind target enemy in place for 10..60..72 seconds, preventing them from moving. If they take damage this effect is ended prematurely.
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Thunderstrike
Focus Mage Spell
Launch a ball of lightning at target enemy that deals 2..46..57-4..55..68 lightning damage when it impacts. If they are casting a spell when struck, that spell takes one second longer to cast.
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Ritual Bolt
Class Core Mage Spell
Launch a conductive bolt of arcane energy at target enemy. If it hits it deals 1..22..27-2..33..41 damage and an extra 4..44..54 damage if this spell is effected by a Ritual.
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Mind Bullet
Cognition Mage Curse Spell
Launch a mind bullet hurtling towards your target that deals 1..16..20-3..26..32 Arcane damage if it hits and locks up to 5..20..24 energy for 15 seconds.
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Conductive Shock
Focus Mage Spell
A shock of electricity deals 1..30..37-3..50..62 lightning damage to target enemy. If they are effected by a curse they take an additional 2..25..31 lightning damage. If they are effected by an enhancement they take an additional 2..25..31 lightning damage.
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Magma Burst
Might Mage Spell
Deal 3..71..88-8..115..142 fire damage, if your target is on fire this spell is a guaranteed critical hit. If this spell is a critical hit enemies near your target take 2..46..57-2..72..90 fire damage.
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Undertow
Resolve Mage Spell
Smother target enemy with water dealing 1..26..32-2..44..54 water damage and an additional 2..68..84-4..124..154 if they are below 25% health and suffering from a curse.
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Energy Pressure
No Stat Mage Enhancement Spell
For 30 seconds you channel all your energy into your spells. You stop regenerating energy during this time, but your damage-dealing spells deal 33% more damage. This spell ends early if you drop below 5 energy.
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Water Jet
Resolve Mage Curse Spell
Blast target enemy with water that deals 1..24..30-2..36..44 water damage and reduces their Armor Rating by up to 1..11..14 for 30 seconds up to 5 times.
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Power Cycle
No Stat Mage Spell
Focus your attention inwards. You regain all of your energy, but all of your skills start recharging.
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Overcharge
Cognition Mage Enhancement Spell
For 15 seconds you put as much energy into your magic as you can. Your damage-dealing spells deal up to 1..18..22 more damage this way, but also cost 5 more energy.
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Ritualize
Class Core Mage Enhancement Spell
Prepare a ritual which causes your next spell within 15 seconds takes twice as long to cast, but acts as if it was casted with 150..300..338% of your related stat.
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Jolt
Focus Mage Spell
A sudden jolt of electricity deals 1..32..40-2..40..50 lightning damage to target enemy, if you cast a lightning or earth spell within 10 seconds you take 1..32..40 lightning damage and regain 3..20..24 energy.
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Amplify Magic
Cognition Mage Enhancement Spell
For 15 seconds Enhancement spells and Curses you cast are amplified, causing Curses to deal 1..14..17-2..20..24 arcane damage when applied and Enhancements to heal for 1..14..17-2..20..24 when applied.
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Flame Spike
Might Mage Spell
A burst of flame deals 1..46..57-3..67..83 fire damage to target enemy and up to 2 additional enemies within melee range of them.
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Embers
Might Mage Spell
Ignite a small ember on target enemy dealing 1..31..38-2..49..61 damage and having a 50% chance to light them on fire for an additional 1..42..52-3..54..67 damage over 10 seconds.
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Speedcast
No Stat Mage Enhancement Spell
Your next spell is cast hurriedly, causing it to cast instantly but act like it was cast with half of its related stat.
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Backdraft
Cognition Mage Spell
If target enemy is casting a spell the energy is suddenly redirected back at them, interrupting them and dealing 1..8..10 damage for every point of energy spent on the spell.
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Invoke
Class Core Mage Enhancement Spell
A bolt of arcane energy springs from your fingertips, dealing 2..24..30-3..32..39 arcane damage. Your next ritual spell will cast instantly.
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Scorch
Might Mage Spell
Blast target enemy with intense flames that deal 6..94..116-10..172..212 Fire damage. For 12 seconds afterwards they are covered with a layer of soot that reduces Fire damage by 50%.
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Lingering Spark
Focus Mage Curse Spell
Zap target with a spark that deals 3..20..24-5..40..49 Lightning damage. The spark lingers and in 3 seconds they'll take another 4..30..36-8..48..58 Lightning damage.
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Hone Spell
No Stat Mage SKILL_TAG-RITUAL Spell
Your next damage-dealing spell within 30 seconds is exceptionally focused and will always be a critical hit.
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Water Hammer
Resolve Mage Curse Spell
Conjure a heavy surge of water which deals 3..50..62-5..75..92 water damage to target enemy and increase the next elemental damage they take within 30 seconds by 20%.
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Magic Gamble
Cognition Mage Enhancement Spell
Wager some magic energy on the next damage-dealing spell you cast within 30 seconds. If it is a critical strike, you gain a +1..20..25 bonus to that spell's stat for 30 seconds.
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Arcane Arts
Class Core Mage Enhancement Spell
For 30 seconds, when dealing arcane damage to an enemy via a spell you regain 1..15..18 energy.
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Conflagrate
Might Mage Spell
Set target enemy and enemies within three meters of them on fire, dealing 5..100..124 fire damage over 10 seconds.